That being when the STEP says to merge files when you did not download them from the Nexus, but like me, have system stored mods from various games that you are simply re-installing in many ways back into a MO2 Profile for what ever game.Īnd the option to Merge, Replace, Rename, or Cancel does not appear. 17h modding today and 7 of those hours have been spent trying to get fnis to work with mo2 which insists on installing Fnis in a location that breaks it.Īs much a ted-talk as qanda, but the concept of Merging updates or other files into a main file has come up in my current re-installation of SSE and modding of it: nor can Fnis read it's own add ons when they are installed via MO2 The only thing that changed between the 3 was on the first two tried the first run with not patches ticked, the second with the top two patches ticked and the 3 one having encountered the error 2012 endlessly when trying to run it from MO2, i went directly to the folder where the tool was and ran it from location on try 3. it's not going directly to the directory files as Fnis likes, no it's going to some obscure location. only problem seems to be i 1: get the dreaded 2012 error code, or MO2s pathing is so crazy the program can not run at all :/ and i've found that MO2 is installing the mods in the most obscure of locations today.
Each subsequent time you update FNIS behavior, you must open Overwrite and drag the new files back to this mod.I am literally going insane trying to get Fnis to run in MO2, i've followed many guides that show you how to instal fnis via MO2. You will then need to check it to enable it.
This will create a new mod listing in the left pane for the FNIS generated files. Right-click Overwrite and select Create Mod, name it FNIS Output and click OK.
For STEP, this applies to Dual Sheath Redux, which is listed in the Patches section of the Guide. Users only need to run this mod if also using the Maximum Skeleton Extended, or other mods that support/require it.